Forever

In this section, I will walk through some set up that we need to do in 3ds Max(I am using 2015) . This includes the system Unit scale, a few scripts that we need to download, modify and install, and setting up shortcuts in 3ds Max so we can use these scripts quickly later.

1. http://www.scriptspot.com/3ds-max/scripts/vraymtlconverter-v2-5

2. http://www.tomshannon3d.com/2014/09/tstoolsv11.html

3. http://www.scriptspot.com/3ds-max/scripts/steamroller

After compiling the project which is asking for me to rebuild the following: UE4Editor-PopcornFXeditor.dll I have trying to days to figure out what I am missing. Looking at both unreal engine forums and this as well. Any help in fixing this would be greatly appreciated.

System Unit Scale
Unreal Engine 4 uses cm as its system unit scale. I will show you how to set this up in 3ds Max so that when you export your model into UE4, it will be in the correct size. Important to get this right!!! If not you will find a giant door standing right in front of you later !!!!!

Download, Modify and Setup Essential Scripts
For this curriculum, we will download and install 3 scripts.
-VRAY to Standard Material Converter (As UE4 does not recognize VRAY materials)
-Steamroller : This will save you TONS of work in creating lightmaps (Which is necessary for models to look nice in UE4)
-TS TOOLS: Also another script that will save you TONS of work when exporting and importing models into UE4.

Setting Up Shortcuts for Scripts
Just setting up our 3ds Max so that we can easily access those scripts that we have just installed.

Ue4


I have 10 levels, open each new using OpenLevel function from my level logic actor. Actually i understand that having special actor (blueprint) on scene, that contain logic is no good, but didn't fint other way how to do certain things. I think that's not a problem itself.

So when i play game in editor, eveything is fine, i got transition into new level, when i call OpenLevel function.

But when i build game, there is only 1 level. How i supposed to include all levels in build?

RantievRantiev
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How To Rebuild Lighting In Ue4

1 Answer

Maybe you are looking for:
Edit -> Project Settings -> Packaging -> List of maps to include in a packaged build
List of maps to include in a packaged build
https://forums.unrealengine.com/showthread.php?73136-Generic-Shooter-Support-Thread/page4

Alberto CerdáAlberto Cerdá

How To Rebuild Lighting Ue4 1

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Ue4 Lighting Build Failed

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