Dying Light Weapons Mods
- Dying Light mods or Dying Light cheat engine is exactly what you need to get infinite med-kits, infinite weapons, and money cheat. So now you will have unrestricted access to anything you desire in the game. So go ahead and try it now. The next game is GTA 5 Trainer Cheats and mods.
- Dying Light got off to a bad start mod-wise, blocking changing files that’d let people fiddle with weapons. It didn’t help that overzealous copyright watchers were issuing takedowns on mods which removed the visual grain filter either. But that was all cleared up and look at us now, facing a mod-o-rama.
You can disable these alterations and revert mod weapons to the Dying Light default 'Unaltered' wield style by enabling any of these options as desired: - Enable Unaltered: 2-Handed Baseball Bats, Scythes, Longswords - Enable Unaltered: 2-Handed Sledgehammers, Pickaxes, Fire Axes, Heavy Maces, etc.
are crafting schematics in Dying Light: The Following. Together with various materials, they are used to craft unique weapons, upgrades and items.They are mostly well hidden across the map, in hard to reach places. This guide will shows you all blueprint locations in Dying Light: The Following.Note: This guide is a work in progress. We’ll update it with new blueprints as we progress through the game.
Iceberg
This upgrade adds a freezing effect to axes. You can get the diagram for it during the Going Postal mission. It’s in one of the houses in the city on the coast. You’ll have to go in through the roof. When you’re in, look for a white file cabinet. The blueprint will be inside.Required weapon | Required components |
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Heavy Venom
Heavy Venom is a mod for heavy weapons that applies a toxic effect, which poisons enemies and makes them take damage over time. You can get it by killing the Holler freak enemy. He can be found in a yard east of the big lake. Your best bet is to climb the terrace, shoot a bit, then run to cover when he tries to hit you with a boulder. Rinse and repeat.Required weapon | Required components |
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Bad Plug
Bad Plug is an upgrade that adds a medium electrical discharge and a minor impact boost to your bladed weapon. It can be found in a concrete building by the road, north of Jasir’s Farm. It’s near the northern edge of the map. Look for the blueprint on the shelves inside.Required weapon | Required components |
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Stiff Stick
Stiff Stick is a weapon mod that adds a freezing effect to blunt weapons. You’ll find the schematic for it in a barn on the north side of the lake, north-west of Jasir’s Farm. It’s on a desk in the middle of the building.Required weapon | Required components |
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Nailer
Nailer is a baseball bat upgrade that has a chance to cause bleeding with each hit. The blueprint for it is hidden in a barn on the east side of the big lake in the north-western part of the map. You’ll have to enter through a second-story window. The schematic is in a drawer, in the desk behind the doll.Required weapon | Required components |
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For those of you playing Dying Light, you may have already discovered that the key to survival are weapons, medkits, and the like. Getting such 'luxuries' requires lots of crafting materials and one special component: blueprints.
Blueprints are amust-have in order to turn your average pipe into a melee killing machine, or simple gauze and alcohol into a medkit. There's a wide range of craftables you need to survive in Dying Light, and finding the blueprints for them is part of the fun.
In this guide you'll find all the game's Weapon Blueprints, Throwing Weapon Blueprints, Utility Blueprints, and Secret Hidden Blueprints. You'll learn what damage they add, all the components needed to craft each one, and where to find them.
Below is a map to use in conjunction with the blueprint listings to make navigating your way around a little easier. Scroll down or use the category links above to see the listings themselves.
(Click to enlarge)
Weapon Blueprints
The Slums
230V
- Adds: Electricity (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (1), Duct Tape (1), Plastic (2), Batteries (2), Power Cable (1)
Found inside a safe house that is located just north of the Tower. The blueprint is placed on a small wooden box, next to the candle.
Airport Security
- Adds: Electricity (Level 2)
- Base Weapons: Police Baton, Crowbar, Military Shovel
- Components: Metal Parts (1), Duct Tape (2), Plastic (1), Batteries (2), Power Cable (1)
Barbershop
- Adds: Bleeding (Level 2)
- Base Weapons: Cleaver, Blade, Long Knife, Short Knife, Military Shovel
- Components: Metal Parts (1), Herb (2), Alcohol (1), Blade (2), Gauze (1)
Found inside a three-story house located south from the first highway curve that continues into a long stretch of road leading straight. The area east of this house is on the same level as its second floor. This is the floor where the blueprint is hidden inside one of the small wooden boxes, on top of the shelf.
Cattle Stamp
- Adds: Bleeding (Level 2)
- Base Weapons: Small Hammer
- Components: Metal Parts (1), Duct Tape (1), Nails (1), Blade (2), Gauze (1)
Found inside a safe house area north of the main bridge. The blueprint is on a wooden table, below a red and white metal roof, near the vendor.
Dentist
- Adds: Toxic (Level 2)
- Base Weapons: Crowbar
- Components: Metal Parts (1), String (1), Herb (1), Toxic Lichen (2), Gauze (1)
Found inside a larger beige colored tent, next to the large metal depot nearby the 'Jealous Runner' challenge. The blueprint is on the small desk, next to the laptop, and the microscope.
Electricutter
- Adds: Bleeding (Level 2), Electricity (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (2), Duct Tape (1), Alcohol (1), Blade (2), Batteries (2), Electronics (1)
Found inside the eastern electric substation. This area is where side quest 'Voltage' occurs. Inside a small room of the electric station, you should find a chest with the blueprint inside.
EXPCalibur
- Adds: ??
- Base Weapons: ??
- Components: Metal Parts (10), Plastic (10), Tin Can (10), Electronics (5), Alcohol (10), Bolter Tissue (1)
Found in Southeastern Slums area, on a rock peaking out of the sea far from the shore. There is a giant weapon on top of the dead body that you have to pick up first. You have to hold the action button for several minutes. Once you do it, the body burns down and reveals the blueprint.
Filthy Blade
- Adds: Bleeding (Level 2), Toxic (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (1), Herb (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Found inside the storage room of a gas station. There is a hard lock you need to pick at the entrance of this room. Once you unlock it, you can find the blueprint on top of the shelves.
Glowing Stick
- Adds: Electricity (Level 2), Burning (Level 2)
- Base Weapons: Pipe, Police Baton, Crowbar, Baseball Bat
- Components: Metal Parts (1), Duct Tape (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)
Found in Western Central Slums, on top of the railroad overpass, where there is a brown bus. The blueprint is on the driver’s seat.
Heavy Welder
- Adds: Burning (Level 2)
- Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe
- Components: Metal Parts (2), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1)
Found behind a shack in the Northeastern Slums. Follow the river to find this small hidden place. Open the box behind the shack to collect the blueprint.
Home Run (Complete 'The Prodigal Son' Side Quest)
- Adds: Impact (Level 2)
- Base Weapons: Pipe, Police Baton, Crowbar, Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Baseball Bat
- Components: Metal Parts (1), Duct Tape (1), Nails (1), Chemicals (2), Power Cable (1)
At the end of the side quest “The Prodigal Son” when saving Alexei from the thugs, he hides in a room that was locked before. This room becomes unlocked at the end of the side quest and you can collect the blueprint here.
Korek Machete
- Adds:
- Base Weapons: Machete
- Components: Metal Parts (20), Alcohol (10)
Found on top of a building located close to the gas station. By using the air conditioner near the hallway at the center of the building, you can push yourself toward the lamp on the side of the nearby balcony, to get up there. Once you are on top of this lamp, progress toward the building’s rooftop. Once there, you should spot a bunch of boxes piled one on top of each other, close to the building’s rooftop maintenance room. Between the same room and the boxes, is a small gap with a blue box. Hit the box numerous times to make it open and reveal the blueprint. It's said to be extremely powerful and worth the effort.
Pocket Lighter
- Adds: Burning (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (1), Duct Tape (1), Household Supplies (1), Aerosol (2), Gauze (1)
Found inside a pharmacy during the side mission “Goodnight Mr. Bahir.” Large back entrance leads to a room with a blueprint inside.
Poison Pen
- Adds: Toxic (Level 2)
- Base Weapons: Police Baton
- Components: Metal Parts (1), Nails (1), Herbs (4), Toxic Lichen (4), Gauze (1)
Found in the Harran Public School area. Search its yard for a beige colored tent. Next to the whiteboard, inside the tent, is the blueprint.
Puke 'n' Nuke
- Adds: Toxic (Level 2)
- Base Weapons: Short Sword, Blade, One-Handed Axe, Cleaver, Sickle, Long Knife, Pick, Wrench, Small Hammer
- Components: Metal Parts (1), Alcohol (1), Household Supplies (1), Aerosol (2), Electronics (1), Toxic Lichen (2)
Found in the Northeastern Slums, find a path you can climb along in, where you'll find a small canyon. Approach it from the far east and follow its northern line. It'll take you to a large platform-grassy area. Keep heading west and climb to the higher area. On top of this next area, you should spot a large tree and a metal barrel with burning wood inside of it. The blueprint is inside a nearby chest. This one is admittedly hard to find.
Short Circuit
- Adds: Electricity (Level 2)
- Base Weapons: Short Sword, Blade, Pick, Sickle, Cleaver
- Components: Metal Parts (1), Duct Tape (2), Plastic (1), Batteries (2), Power Cable (1)
Found inside the central electric network station, go inside the metal fence enclosed area in southeastern part of the station and you should spot a small yellow box on the ground there. This box contains the Short Circuit blueprint.
Spiked Collar
- Adds: Bleeding (Level 2)
- Base Weapons: Baseball Bat, Pipe
- Components: Nails (1), Blade (2), String (1), Herb (4), Gauze (1)
Found inside a house that has a boat leaned against its sides. There is a “Golden Hammer” workshop sign located above the large garage entrance. The blueprint is inside the workshop, on a wooden desk, close to the window.
Stay Down
- Adds: Impact (Level 2)
- Base Weapons: Two-Handed Hammer, Two-Handed Axe, Pickaxe
- Components: Metal Parts (2), Duct Tape (2), Plastic (1), Chemicals (2), Power Cable (1)
Found in the Northeastern Slums, within one of the blue containers next to the safe house area.
Stinky Edge
- Adds: Toxic (Level 2)
- Base Weapons: Blade, Military Shovel, One-Handed Axe, Sickle, Cleaver, Long Knife, Short Knife
- Components: Metal Parts (1), Herb (2), Underwater Algae (1), Toxic Lichen (2), Gauze (1)
Found inside a room on the second floor of the Bites Motel. The blueprint is behind a locked door, on the shelf, between the television and the closet.
Surprise MFS!!!
- Adds: Electricity (Level 2), Toxic (Level 2)
- Base Weapons: One-Handed Axe, Police Baton, Baseball Bat, Military Shovel, Crowbar, Pick, Wrench, Small Hammer
- Components: Metal Parts (2), String (2), Alcohol (1), Batteries (2), Electronics (1), Toxic Lichen (2)
Found on top of the largest main bridge pillar. To climb to this area, you should get on the large support cable that you first come across to your left if you come from the Slums. Follow this until you reach the metal platforms. Use them to climb on top of the bridge’s pillar. The blueprint is inside a small yellow metal box.
Tazer
- Adds: Electricity (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (1), Duct tape (1), Plastic (2), Batteries (2), Power Cable (1)
Thorn Crown
- Adds: Bleeding (Level 1), Electricity (Level 1)
- Base Weapons: Baseball Bat, Pipe
- Components: Metal Parts (1), String (1), Nails (2), Blade (1), Batteries (2), Electronics (1)
Found inside the larger garage of a two-story building. To enter this garage, you have to raise one of its closed metal doors. Once you do it, the blueprint is located inside a small yellow box, on top of a wooden table.
Tru-Action Electric Baseball
- Adds: Electricity (Level 2)
- Base Weapons: Baseball Bat
- Components: Metal Parts (1), Nails (2), Plastic (1), Batteries (2), Power Cable (1)
Water Current
- Adds: Electricity (Level 2)
- Base Weapons: Pipe
- Components: Metal Parts (1), String (1), Plastic (1), Batteries (2), Power Cable (1)
Found on a desk inside a safehouse during the mission “First Assignment.” The safehouse is just north of the long highway turn.
Welder
- Adds: Burning (Level 2)
- Base Weapons: One-Handed Axe, Pick, Wrench, Small Hammer
- Components: Metal Parts (1), Duct Tape (1), Nails (1), Aerosol (2), Gauze (1)
Found inside of the Jaffar Wheelstation Garage, on a work desk, next to a blue locker.
Zazhigalka
- Adds: Burning (Level 2)
- Base Weapons: Police Baton, Baseball Bat, Crowbar
- Components: Metal Parts (1), String (1), Nails (1), Aerosol (2), Gauze (1)
Found on top of a bus, within the area of the first safe house. There is a guard next to blue sandbags and a yellow box that contains the blueprint.
Old Town
All-In-One
- Adds: Electricity (Level 2), Toxic (Level 2)
- Base Weapons: Short Sword, Two-Handed Sword, Blade, Khopesh, Machete, Cleaver, Sickle
- Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Batteries (2), Electronics (1), Toxic Lichen (2)
Found on top of the stone tower, just before a the stone bridge in Northwestern Old Town. The blueprint is the only collectible inside the tower.
Bad Ass
- Adds: Impact (Level 2), Burning (Level 2)
- Base Weapons: Short Sword, Two-Handed Sword, Khopesh, Machete, Blade, Cleaver, Sickle
- Components: Metal Parts (2), Alcohol (1), Household Supplies (2), Chemicals (2), Aerosol (2), Batteries (1)
Found next to the large town square in Eastern Old Town on top of the large blue-ish billboard.
Cloud9
- Adds: Toxic (Level 2)
- Base Weapons: Two-Handed Axe, Two-Handed Hammer, Pickaxe
- Components: Metal Parts (2), Duct Tape (2), Gauze (1), Herb (1), Toxic Lichen (2)
Found inside the Harran University building. As you enter from the second to last floor, keep going forward until the end of a hallway. On the lower level, from where the entrance is, is a biology study room (painted all white). Next to this room, is a smaller room with the blueprint inside.
Cut 'n' Go
- Adds: Impact (Level 2)
- Base Weapons: Two-Handed Sword, Short Sword, Machete, Blade, Khopesh, Cleaver, Sickle
- Components: Metal Parts (1), Alcohol (1), Chemicals (2), Blade (1), Power Cable (1)
Found West of the first safe zone in Old Town, on the roof, on a white mattress, next to the red carpet.
Electrocutioner
- Adds: Electicity (Level 2)
- Base Weapons: Two-Handed Sword, Two-Handed Axe, Two-Handed Hammer, Khopesh, One-Handed Axe, Pickaxe
- Components: Metal Parts (1), String (2), Plastic (1), Batteries (2), Power Cable (1)
Found on top of the largest tower in the area with several ziplines connecting it to buildings nearby. You can't miss it. On the last floor of the tower there are a couple of wooden pallets and the blueprint is on top of them.
Flame Blade
- Adds: Burning (Level 2)
- Base Weapons: Short sword, Two-Handed Sword, Khopesh, Machete, Blade
- Components: Metal Parts (2), String (1), Household Supplies (1), Gauze (1), Aerosol (2)
Found inside a small, circular shaped, dome, on top of the building with a metal roof.
Flap Cap (Side Quest 'Museum Custodian')
- Adds: Bleeding (Level 2)
- Base Weapons: Short Sword, Two-Handed Sword, Khopesh, Sickle, Machete
- Components: Metal Parts (2), Duct tape (1), Alcohol (1), Gauze (1), Blade (2)
Get Medieval
- Adds: Bleeding (Level 2)
- Base Weapons: Two-Handed Axe, One-Handed Axe, Pick, Pickaxe
- Components: Metal Parts (1), String (2), Duct Tape (1), Blade (2), Gauze (1)
Found on top of the building, where the safe zone is located, close to the large rooftop garden, inside a small room and on a chair.
GTFO
- Adds: Impact (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (1), String (1), Plastic (2), Chemicals (2), Power Cable (1)
Poison Blast
- Adds: Bleeding (Level 2), Toxic (Level 2)
- Base Weapons: Two-Handed Hammer, Pickaxe, Two-Handed Axe
- Components: Metal Parts (2), Alcohol (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Found in Eastern Old Town in a huge parking lot. Look in the southern part of this parking lot for a beige truck. On the right side of the truck, inside the truck’s opened tool box you'll find the blueprint.
Poison Strapon
- Adds: Toxic (Level 2)
- Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh
- Components: Metal Parts (1), String (2), Underwater Algae (1), Toxic Lichen (2), Gauze (1)
Found in area between buildings that are surrounded with a metal fence. In the corner of this area you should find a sofa and a dead body on it. Blueprint is near its legs.
Rooster
- Adds: Bleeding (Level 2)
- Base Weapons: Two-Handed Hammer
- Components: Metal Parts (3), Duct Tape (2), Nails (2), Blade (2), Gauze (1)
Found inside a large red brick building, at the bottom of southeastern tower of the building, on a desk nearest the open window.
Strobe Knight
- Adds: Bleeding (Level 2), Electricity (Level 2)
- Base Weapons: Machete, Two-Handed Sword, Khopesh
- Components: Metal Parts (2), Duct Tape (2), Alcohol (1), Blade (2), Batteries (2), Electronics (1)
On the ground floor of large Eurynomos Bank. On top of the one of the four metal barrels, next to the power generator.
Toxic Reaper
- Adds: Bleeding (Level 2), Toxic (Level 2)
- Base Weapons: Short Sword, Two-Handed Sword, Machete, Khopesh, Sickle, Blade, Cleaver
- Components: Metal Parts (2), Duct Tape (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Found inside a tunnel, next to a police van and inside a yellow van.
Upper Tower Store
All-Purpose Toxic Striker (Purchase)
- Adds: Toxic (Level 1)
- Base Weapons: Melee
- Components: Metal Parts (1), Herb (4), Toxic Lichen (4)
Jaffar Wheelstation Garage Vendor or Upper Tower Store
Ben Franklin's Key (Purchase)
- Adds: Electricity (Level 1)
- Base Weapons: Melee
- Components: Metal Parts (1), Plastic (1), Batteries (1)
Lower Tower Store
Industrial-Grade Leech
- Adds: Bleeding (Level 1)
- Base Weapons: Melee
- Components: Metal Parts (1), Nails (1), Blade (1)
Quests/Story
Angel Sword (Angel Sword 'Troll' Old Town Side Quest Reward)
- Adds: Electricity (Level 2), Burning (Level 2)
- Base Weapons: Short Sword, Blade, Two-Handed Sword, Machete, Khopesh
- Components: Metal Parts (2), Duct Tape (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1)
Electrician (Electronic Parts Side Quest Reward)
- Adds: Electricity (Level 2)
- Base Weapons: Wrench, Small Hammer
- Components: Metal Parts (1), Nails (1), Plastic (1), Batteries (2), Power Cable (1)
Dying Light Zombie Types
Fire Launcher (Salesman Escort Side Quest Reward)
- Adds: Impact (Level 2), Burning (Level 2)
- Base Weapons: Wrench, Small Hammer, Pick, One-Handed Axe, Police Baton, Baseball Bat, Crowbar
- Components: Metal Parts (2), Duct Tape (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1)
Grill'em And Kill'em (Gas Lighter Side Quest Reward)
- Adds: Electricity (Level 2), Burning (Level 2)
- Base Weapons: Wrench, Pick, Military Shovel, Cleaver, Sickle
- Components: Metal Parts (2), Alcohol (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)
GTFO 2.0 (Fishing Spot Escort Side Quest Reward)
- Adds: Impact (Level 2), Burning (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (1), String (1), Household Supplies (2), Chemicals (2), Aerosol (2), Electronics (1)
Holy Ghost (Werewolf Escort Side Quest Reward)
- Adds: Bleeding (Level 2), Electricity (Level 2)
- Base Weapons: Military Shovel, Wrench, Small Hammer, Pick, One-Handed Axe, Cleaver, Sickle, Short Sword, Blade
- Components: Metal Parts (2), Duct Tape (2), Nails (1), Blade (2), Batteries (2), Electronics (1)
Puff Puff Pass (Stash Escort Side Quest Reward)
- Adds: Toxic (Level 2)
- Base Weapons: Wrench, Small Hammer, Pick
- Components: Metal Parts (1), Nails (1), Underwater Algae (1), Toxic Lichen (2), Gauze (1)
Zappo (To The Tower Escort Side Quest Reward)
- Adds: Electricity (Level 2), Burning (Level 2)
- Base Weapons: Long Knife, Short Knife
- Components: Metal Parts (1), String (1), Aerosol (2), Batteries (2), Power Cable (1), Electronics (1)
Zombie Classic Mod (Electric Machete, in The Slums 'The Prodigal Son' Side Quest Reward)
- Adds: Electricity (Level 2)
- Base Weapons: Machete
- Components: Metal Parts (1), Duct Tape (1), Plastic (1), Batteries (2), Power Cable (1)
Learned Skills
Bad Hangover
- Adds: Bleeding (Level 2), Toxic (Level 2)
- Base Weapons: Wrench, Small Hammer, Pick, One-Handed Axe
- Components: Metal Parts (1), String (1), Nails (1), Blade (2), Aerosol (2), Electronics (1)
Purchase
Fastball Special (After reaching Survivor 7)
- Adds: Impact (Level 1)
- Base Weapons: Melee
- Components: Metal Parts (1), Household Supplies (1), Chemicals (1)
God Hammer (Old Town University Store - Side Quest 'Chasing Past')
- Adds: Electricity (Level 2), Burning (Level 2)
- Base Weapons: Two-Handed Hammer, Pickaxe, One-Handed Axe, Two-Handed Axe, Small Hammer
- Components: Metal Parts (2), String (2), Aerosol (2), Batteries (2), Power Cable (2), Electronics (1)
Standard Issue Hellfire (Rais' Compound)
- Adds: Burning (Level 1)
- Base Weapons: Melee
- Components: Metal Parts (1), Gauze (1), Aerosol (1)
DLC
Buzz Killer (Start of Game)
Dying Light Weapons Mods
- Damage: 160
- Durability: 35
- Handling: 75
- Components: Metal Parts (4), String (2), Blade (2), Aerosol (3), Electronics (3)
Lacerator (Start of Game)
- Damage: 140
- Durability: 29
- Handling: 81
- Components: Metal Parts (2), String (2), Blade (3), Duct Tape (2)
Night Club (Start of Game)
- Damage: 20
- Durability: 27
- Handling: 81
- Components: Metal Parts (2), Chemicals (2), Electronics (2), Household Supplies (3), Power Cable (3)
Punk Queen (Start of Game)
- Damage: 50
- Durability: 31
- Handling: 71
- Components: Metal Parts (4), Tin Can (3), Electronics (2), Alcohol (2), Aerosol (3)
The Constable (Start of Game)
- Damage: 35
- Durability: 37
- Handling: 81
Components: Metal Parts (2), String (2), Alcohol (3), Power Cable (3)
Wrench Kiss (Start of Game)
- Damage: 140
- Durability: 29
- Handling: 81
- Components: Metal Parts (2), String (2), Blade (3), Duct Tape (2)
Throwing Weapon Blueprints
Quests/Story
Exploding Throwing Stars ('Posters' Side Quest Reward)
- Creates: Exploding Throwing Stars (8)
- Damage: 25 + Explosion
- Components: Metal Parts (1), Chemicals (1), Household Supplies (1)
Flares ('Firebug' Quest Reward)
- Creates: Flares (5)
- Components: Plastic (1), Chemicals (1), Household Supplies (1)
Right Hand of gloVA
- Creates: Powerful enemy seeking grenade
- Components: Herb (30), Alcohol (1)
In order to obtain this blueprint you have to find two Unknown stones and place them on a skull. These stones are found in far Northwest and far Southeast parts of Old Town area. The one on far Southeast is on a beach, next to the water, close to the nearby Museum compound. The one on far Northwest is on the side of a stone tower, at the start of a small peninsula.
Once you collect two stones you have to place them on a skull inside a safe zone area north from the Harran University.
This safe zone area is only accessible once you accept the side quest “Do you Believe?” from Mufid in Harran University.This side quest becomes available when the main mission “Higher Education” sends you to Harran University.
This safe zone is where the loud music starts coming out. Go inside and place the two stones on a skull found on the rock. The blueprint shortly reveals itself next to the skull.
Stasis Field Projector
- Creates: ???
- Components: Alcohol (1), Flourescent Mushrooms (20)
Found inside the Kindergarten in Eastern Old Town. To enter this building, you need the side quest called “Rupert the Gunsmith” given by Fidan in the Harran University. This side quest becomes available when you complete the main story mission “Higher Education,' on part “Ask survivors about Jade.”
When you enter the Kindergarten, go straight through another blue door. Turn left to approach a pink teddy bear. Interact with it several times until it explodes (make sure you have full health to survive the explosion). Collect the blueprint that is left behind after the explosion.
Throwing Knives (Found in the Safe Area when Jade sends you during 'First Assignment')
- Creates: Throwing Knives (8)
- Damage: 159
- Components: Metal Parts (2), String (1)
Learned Skills
Burning Throwing Stars (Elemental Throwing Stars)
- Creates: Burning Throwing Stars (8)
- Damage: 25
- Components: Metal Parts (1), Chemicals (1), Alcohol (1)
Exploding Trap Bombs (Trap Bombs)
- Creates: Exploding Trap Bombs (8)
- Components: Plastic (1), Chemicals (1), Household Supplies (1)
Molotovs (Survival Starter Kit)
- Creates: Molotovs (5)
- Damage: Blast 30
- Components: Alcohol (1), String (1), Gauze (1)
Freezing Grenades (DIY Grenades)
- Creates: Freezing Grenades (5)
- Components: Household Supplies (1), Tin Can (1), Flourescent Mushrooms (1)
Freezing Throwing Stars (Elemental Throwing Stars)
- Creates: Freezing Throwing Stars (8)
- Damage: 25 + Paralysis
- Components: Metal Parts (1), Underwater Algae (1), Herb (1), Flourescent Mushrooms (1)
Shrapnel Grenades (DIY Grenades)
- Creates: Shrapnel Grenades (5)
- Damage: 50
- Components: Nails (1), Chemicals (1), Household Supplies (1), Tin Can (1)
Shrapnel Trap Bombs (Trap Bombs)
- Creates: Shrapnel Trap Bombs (8)
- Components: Plastic (1), Household Supplies (1), Nails (1)
Throwing Stars (Survival Starter Kit)
- Creates: Throwing Stars (8)
- Damage: 88
- Components: Metal Parts (1), String (1)
Toxic Grenades (DIY Grenades)
- Creates: Toxic Grenades (5)
- Damage: 25 + Toxic
- Components: Household Supplies (2), Tin Can (1), Toxic Lichen (1)
Toxic Trap Bombs (Trap Bombs)
- Creates: Toxic Bomb Traps (8)
- Components: Plastic (1), Chemicals (1), Household Supplies (1), Toxic Lichen (1)
Purchase
Conducting Liquid
- Creates: Conducting Liquid (5)
- Damage: 0 (Increases Electrical Damage)
- Components: Alcohol (1)
Flammable Liquid
- Creates: Flammable Liquid (5)
- Damage: 0 (Increases Burn Damage)
- Components: Alcohol (1)
Utility Blueprints
Quests/Story
Bolter Poison
- Added Effect: Toxic (Level 3)
- Base Weapons: Melee
- Components: Herb (5), Underwater Algae (1), Bolter Tissue (1)
Cloak Potion (Learned during the Witch's Quest)
- Creates: Cloak Potion (5)
- Components: Gauze (1), Herb (3), Bolter Tissue (1)
- Effects: Like camouflage, allowing you to walk among the dead--even mid-chase. Doesn't last long.
Medkits
- Creates: Medkits (2)
- Components: Alcohol (1), Gauze (1)
Natural Medkit (Complete 'Incense Herbs' Side Quest Reward)
- Creates: Medkits (1)
- Components: Herbs (3)
Learned Skills
Firecrackers (Survival Starter kit)
- Creates: Firecrackers (8)
- Components: Plastic (1), Household Supplies (1)
Grappling Hook
- Components: Metal Parts (1), String (1)
Lockpicks (Survival Starter Kit)
- Creates: Lockpicks (5)
- Components: Metal Parts (1)
Night Vision Booster (Boosters)
- Creates: Night Vision Booster (3)
- Components: Herb (2), Flourescent Mushrooms (4)
Resistance Booster (Boosters)
- Creates: Resistance Booster (3)
- Components: Herb (2), Underwater Algae (4)
Shields (Shield Crafting)
- Creates: Shield
- Components: Metal Parts (1), Nails (1)
Shield Upgrades (Shield Mastery Skill)
- Creates: Claymore Shield, Tesla Shield, Freezing Shield
- Effects: Gives basic shields an Elemental effect
Dying Light All Weapons Mods
Speed Booster (Boosters)
- Creates: Speed Booster (3)
- Components: Herb (2), Toxic Lichen (4)
Stamina Booster (Boosters)
- Creates: Stamina Booster (3)
- Components: Alcohol (1), Herb (4)
Night Hunter Potion
Special potion acquired only during Night Hunter Invasions by killing the other players that attack you and your friends. Loot the Hunter for their glands.
- Components: Hunter Glands (?), Alcohol (?)
- Effects: Dramatically increases power
Secret Hidden Blueprints
Pyza Suit
- Adds: Ability to glide through the air while this item is equipped
- Components: Duct Tape (10), String (10), Alcohol (10), Gauze (10)
In Southwestern Old Town, you should find a chimney on the rooftop with a green pipe inside it--pull the cover. You'll enter the Easter Egg area of Super Mario’s World 1-1.
Follow the path to the first gap you need to jump across. Just before doing it, go back five steps (five cubes), jump and you'll see a hidden pink cube. Jump on top of it to find the Secret Blueprint.
SiCK Bomb
- Creates: Throwing weapon
- Components: Alcohol (5), Underwater Algae (20)
Found on the Tower’s rooftop, you can find a checkers board. To acquire the blueprint, you have to play the game. Once you play your move, use the elevator to reach the first floor. Use it again to go back up and reach the roof via stairs. Play another move. Repeat this action three more times to win the game and acquire the blueprint that your opponent left behind on the checkers board.
As more are discovered, this guide will be updated.
Please feel free to let me know what you've found so far in the comments and ideas on other guides you'd think would be beneficial to your gameplay.