1. Enb Shader Skyrim
  2. Skyrim Se Snow Shader 1
  3. Skyrim Enhanced Shaders
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EffectSearchPaths=I: Steam steamapps common Skyrim Special Edition,I: Steam steamapps common Skyrim Special Edition reshade-shaders Shaders Unfortunately I need both reshade and enb loading without issue as I have only found one SE preset I actually like but if I remove the above line no shaders no good looking game lol.

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Posted: 08 Jun 2018, 20:50
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 13885
Location: Russia
Where is it written that i added ssr effect?
game screen space reflection parameters

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Posted: 08 Jun 2018, 21:20
*master*

Joined: 10 Dec 2017, 17:10
Posts: 177
Thank you for the point light. It makes a huge difference.


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Posted: 08 Jun 2018, 21:38

Joined: 05 May 2017, 17:31
Posts: 71
Thank you very much Boris!
Technical curiosity: can game settings like fSunXExtreme and fSunDirXExtreme (sun lightbulb height coordinates, apparently not used for time-of-day detection, since modding them on an .esp doesn't seem to break detection) be controlled by the ENB?


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Posted: 09 Jun 2018, 00:38
*blah-blah-blah maniac*

Joined: 27 Dec 2011, 08:53
Posts: 13885
Location: Russia
Modding sun path and position (as distance factor) do influence mod by detection time of the day and to separate sun from moons. There is no way to ignore this from my side.

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Enb Shader Skyrim

Posted: 09 Jun 2018, 03:26
*master*

Joined: 08 Nov 2016, 15:18
Posts: 122
Location: Brazil
BIG Thanks for this update, Boris!
Point lighting control is another 'dream coming true' on SE !!!

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Posted: 09 Jun 2018, 05:45

Joined: 14 Nov 2017, 02:48
Posts: 11
Yes thanks for all the work on SE Boris, love the updates, I donate a little every month.


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Posted: 10 Jun 2018, 13:41
*blah-blah-blah maniac*

Joined: 05 Apr 2014, 10:29
Posts: 547
Location: Taiwan
Hay boris, sorry to bump in while you're busy.
I'm trying to port a Fo4 plugin to SSE. (Film workshop ENB)
just wondering if the 'DirtyHack' is exposed to sdk in SSE mod?
couldn't get a process address to it.
btw, the included sdk header in SSE release still says 1000, but I think the mod is 1001.

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Posted: 10 Jun 2018, 14:15

Joined: 28 Apr 2018, 20:50
Posts: 17
I think I have found a bug with ENB and the SSE Snow Shader.
I don't know if it's the latest binaries causing this, but UseEffect=true seems to create 'dots' on any surfaces related to snow.
https://imgur.com/a/LIE6DtN


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Skyrim Se Snow Shader 1

BugShader

Skyrim Enhanced Shaders

Posted: 10 Jun 2018, 15:15

Joined: 25 Apr 2018, 22:18
Posts: 7
That's just how the SSE snow shader works. Blame Bethesda, not Boris.


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Posted: 10 Jun 2018, 15:18

Joined: 28 Apr 2018, 20:50
Posts: 17
That's just how the SSE snow shader works. Blame Bethesda, not Boris.

Did you even look at the images I posted? Normal Snow Shader looks fine, ENB makes dots out of it.


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